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Quake live acceleration tutorial
Quake live acceleration tutorial












quake live acceleration tutorial

  • Trilling: This is a basic movement technique where instead of just holding down one movement key you move in a given direction and then start tapping other keys so you're accelerating alternately at 45 degrees on both sides of the main direction of movement.
  • It's a good habit to get into to re-depress it soon after hopping so you will never fail hopping up stairs/ramps etc. If you need to shoot at something on the side, or just rotate around, you can also do that during the jumping without losing time.īecause the game buffers one jump you can just hold the jump button down between hops. This is because air strafing will instantly reset your speed to 320.
  • PRESERVING YOUR MOMENTUM: After gaining extra speed with any of the tricks mentioned below, you can keep almost all of the speed across gaps or without having to continue trilling/wall strafing/circling by FIRST releasing all movement keys (!) and THEN jumping soon after - the ideal time for doing this seems to be a couple of tenths after releasing the buttons (may vary depending on latencies), but they must be done in that order.
  • It only takes a handful of frames, perhaps 32 frames and a few more due to the effect of friction. This should ALWAYS be done before starting to trill, wall strafe, or circle jump. With most movement, the fastest way to accelerate from 0 to 320 is by just accelerating in a straight line.
  • Movement speed: The base movement speed in SiN along both axes and diagonals is 320 in-game units (Units Per Second or UPS).
  • Sometimes you might actually want to do this too in order to, e.g., be able to aim in a given direction while moving or because it requires less mouse movement. For this reason you can perform any basic technique in any of the eight directions, not just forwards or backwards.

    quake live acceleration tutorial

  • Movement symmetry: In SiN the physics have no inherent differences based on which of the four cardinal or diagonal directions you're moving in relative to your facing.
  • quake live acceleration tutorial

    Read below for a detailed explanation of how the physics work. There are some differences but many tricks work just the same.

  • 15 Level-specific (but not category-specific) notes:.













  • Quake live acceleration tutorial